![let let](https://cdn.akamai.steamstatic.com/steam/apps/672630/header.jpg)
The OST is amazingly well done in terms of fitting and enhancing the tone.
#Let's play high school dreams game how to#
I hope you keep making games because you truly know how to tell a story with them.Įdit: oh yeah and the soundtrack, of course. It's hitting something in my core which I guess means its a really good work of art lol.Īgain, this type of game isn't really in my wheelhouse, but I'm shocked I don't see it talked about more with how well-executed the concept is. It puts me in wistful state, where I imagine an idealized version of my highschool days, corrupted by the very real and painful traumas that I think a lot of us at least brushed up against in life.
![let let](https://www.thefamouspeople.com/profiles/images/og-david-vonderhaar-32248.jpg)
![let let](https://www.letsroam.com/explorer/wp-content/uploads/sites/10/2020/05/shutterstock_1146277808.jpg)
I dunno dude, there's something about the layered tragedy of this game that has stuck with me for a long time. They're all distinct even though they're playing off of old tropes, and I really did grow to like them. The choice of paintings for the jigsaw scenes was perfect. The character writing is extremely well done. The pacing and momentum of the shifting world is really effective. All the little scene cards and altered "reboot" title sequences are humble and cute, but do a lot to build tone. The scares are decent, which is what I think drew me to the game initially, but I found myself sucked into the plot and atmosphere. But this has been stuck in my head for like a year. Never imagined I would have put 8+ hours (plus more for multiple replays) into this when I first started, but I'm so glad I stuck with it. I don't even remember how I found this game, I don't play many rpg maker games in general, or have the patience to get into them.